Book (Practical) Information science Web3D content creation starting with PlayCanvas / Ryotaro Tsuda / Yudai Kido

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: 単行本(実用) 情報科学 PlayCanvasではじめるWeb3Dコンテンツ制作 / 津田良太郎 / 城戸雄大
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Item number: BO4362883
Released date: 24 Jan 2024

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Information Science
Introduction
PlayCanvas is a game engine for developing 3D games and interactive 3D content that leverages WebGL to display advanced 3D graphics in the browser.
PlayCanvas is used for a wide range of applications, from professional developers to hobbyist 3D content creators.
This book is the first to commemorate PlayCanvas, a WebGL game engine.
[1-1] About PlayCanvas
[1-2] Getting Information about PlayCanvas
[1-3] Getting Started with PlayCanvas
[2-3] Getting Started with PlayCanvas
[2-3] Editor Screen Descriptions
[3-1] Creating Basic Models
[3-1] Creating New Projects
[3-2] Entity and Render Components
[3-2] Moving 3D Tanks
[3-5] Setting Up Physical Judgments
[4-1] Working with Effects (Particle Systems)
[4-Tanks
[3
[6-2] Shader
[6-3] About PlayCanvas Development Environment
[6-4] Optimizing Performance
[6-5] Supported Middleware
[6-6] PlayCanvas Extras (Experimental Features)
[Author brief history]
Ryotaro TSUDA
Web-based 3D Developer / GMO Internet Group Developer Expert
GMO Global Sign Holdings, Executive Director of PlayCanvas Management Office
I promote PlayCanvas every day.
X : @ utautattaro