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Information Science
Introduction
Virtual reality (VR) is evolving not only into simulated experiences but also into Metaverse (virtual space). This paper examines how the service industry can utilize VR and what kind of Metaverse is required for the service industry now that new service spaces are being created.
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Part I : Service VR and Service
Chapter 1 : History of VR technology -- From virtual experience to Metaverse (Michitaka Hirose, Kazuma Aoyama)
Chapter 2 : The Birth of Service VR -- Creating Content with Technology (Michitaka Hirose)
Chapter 3 : Current of Service VR Research -- Extending the transformation of human body and behavior (Michitaka Hirose, Tomohiro Amamiya, Kazuma Aoyama)
Chapter 3 : Current of Service VR Research -- Expanding the transformation of human body and behavior (Michitaka, Tomohiro Amamiya, Aoyama)
Chapter 3 : post COVID-19 post COVID-19 and Service Industry
Chapter 4 : Philosophy toward a Remote Society -- Building an Autonomous Decentralized System (Michitaka Hirose)
Chapter 5 : Progress in Remote Society and CSCW -- Supporting technology for collaborative work using various media (Hideaki Kuzuoka)
Chapter 6 : Challenges in Service Design and CSCW -- Contribution to the Advanced Age Market (Michitaka Takeyama)
Chapter 7 : From Metaverse and Society -- Mobility Services and Contribution to the Elderly Market (Michitaka Hirose, Kazuma Aoyama, Kenichiro Ito)
Part III : From Metaverse and Society -- Mobility Services and Contribution to the Elderly Market (Michitaka Ito)
Chapter 8 : From メバース Hirose Hirose Hirose