Computer Sewing computer graphics Database

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: 単行本(実用) コンピュータ 縫うコンピュータグラフィックス データベース
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Item number: BO2416893
Released date: 27 May 2021

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Computer
Let's learn computer graphics and the basics of manufacturing from "Plush toy"! This book is a book that explains manufacturing using computer graphics and simulations using the works of handicraft such as Plush toy as the subject matter. In Plush toy's paper pattern making and design production of beadwork, there are restrictions such as "three dimensional must be converted into plane" and "it must be knitted with one thread from the beginning to the end". The author has developed software that allows users to design interactively by solving such restrictions with algorithms and simulations. This book uses these software as the subject matter and explains the process from design to output one by one. Through software that supports the design of beadwork and Plush toy's paper pattern generation, you can learn how to think about modeling, rendering, simulation, etc., including initial knowledge of CG such as image format. If you read through this book, you can learn how to solve the various restrictions required in actual production with CG. The subject matter used for the explanation is all works of handicraft such as Plush toy. Therefore, the content is familiar to people who are not good at the mathematical side of CG and people in small-scale manufacturing industries who have not used computers until now. - Using handicraft such as knitting and beadwork as the subject matter, you can learn computer graphics and the basics of manufacturing. - Using the Blender as the subject matter, you can actually experience modeling of Character Cutter by moving your hand as described in the Blender.