Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Computer
What is essential to creating real-time effects is observation and reproduction. In some cases, however, it may be necessary to ignore some aspects of real-time physics. This book shows how professional real-time effect artists working on AAA titles in foreign studios can acquire the observation skills especially required for middle-level and higher artists and the reproduction skills required to make them into effects. It also explains shader knowledge, procedural efficiency, and optimizations required in the field of development using Houdini and the Unreal Engine. It also provides tutorials to improve the thinking skills required for real-time VFX artists to express effects.