Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
■ Product description ■ The player aims to become a young scholar and succeed as a researcher by visiting Europe and conducting technology research while enriching the bookshelf.
The basis of a game is the execution of actions by the card.
You do the action of the symbol on the card, but if you have the same symbol on the card you used before, the effect increases accordingly.
In other words, it is important to select an action based on what kind of action has been taken and to select an action based on the future development.
With these symbols, you will be driving performance tracks, driving technology, traveling around Europe and giving lectures.
Each of these leads to income, points and card acquisition.
How do you approach each action or element? This is exactly the game design that Simone Ruti Ernie is good at.
「 It can be said to be a game 」 of simple action selection, but the action selection that leads to the bottom up of the effect after that, the fun of solving various elements that are intertwined, and the sense of systematic but not dry play are irresistible for many game lovers.
Number of players : 1-4
Playing time : 90 minutes
Target age : 14 years old
Designer : Simone Luciani, Nestore Mangone
Map Board 1
Track Board 1
Research Board 4
Target Tile 10
Specialized Tile 10
Income Tile 12
Medical Income Tile 12
Medicine Token 20
Bonus Token 18
BookShelf Tile 48
Ancient Land Tile 3
Advanced Tile 20
Invention Tile 10
Advanced Tile 20
University Tile 6
Researcher Piece 16 (4 colors each)
Scientist Piece 4 (4 colors each)
Action Card 20
Initial Action Card 24 (4 colors each)
Action Card 45 (4 colors each)
Summary Tile 4
Player Marker 8 (4 colors each 12)
Start Player Token 1
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Start Player Token 1
Instruction Manual 1 copy