Board game Olaf Helmer Goal (Hermagor)

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: ボードゲーム [日本語訳無し] ヘルマゴール (Hermagor)
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Item number: 607529099

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Product Description ■ This product does not include 」 translated into Japanese from 「. Please understand in advance.
「 Olaf Helmer Goal 」 is a commerce game set in a rich city.
Spread the board and classify the bills.
Position all value markers to point to 5.
Use action cards based on the number of players.
Prepare the action tile.
Place the tiles in a bag.
Each player prepares a frame or marker in his or her color and a bill.
The game follows this sequence :
1, Buy in Central Market
Randomly pull the tiles from the bag and place them in the central square.
Turn the action tile. This is the number of actions that can be performed in phase 3. Prepare that number of your trading house frames.
Then place the buyer's frame on the empty tiles or squares in the central market. You pay the cash to the bank when you put the frame.
You cannot have more than one buyer in the same mass.
2, Get ready for Peddling
Each player checks his or her buyer on the aisle and gets the corresponding cash from the aisle where the buyer is located. Intersections are counted twice.
For each tile, the player most concerned gets the tile. Players with more buyers than
get the tiles.
If you can't get a tile, pull the tile from the bag.
3, peddling to the village
Each player performs one action. One trading house frame is consumed for each action.
Move : Move your merchant to a village that does not have a trading booth. Costs. We will sell it later.
Move : Move your merchant to a village that does not have a trading booth. The cost in this case is half.
Sales : If there is a merchant in a village where you don't have your own shop, you don't have to move.
Do not take action : If you do not want to take action, return one Shokan frame to the stock.
If there is a product tile in the play area, you can sell it. Each village can only sell one kind of product.
If a merchant is in the target village and does not have his own shop in the target village and has a product corresponding to the target village, he can sell it.
Accept the current price of the product from the bank. After that, you can place a trading room frame and receive one cache if you already have a trading room frame in the village.
Once you have placed the trading house frame and surrounded the local area and completed it, place the production facility frame on the price list and get the number of caches written on the mass.
Once you have completed the land where the aristocrats are written, place them in the aristocratic side of the mass and get the number of caches written in that mass.
Once all players have used the Shokan Koma, this phase ends and you put the tiles in your play area back in the bag.
Start a new round.
If an action tile appears when you start a new round, the game ends.
It determines the value of the production facility, the trade of the Earl's estate, the village of the main road, and as a result, the player with the most cash wins.
■ Game Summary ■
Number of players : 2 ~ 5
Play time : about 120 minutes
Target age : 12 years old or older
Designer : Emanuelle Ornella

Game Board 1
Tiles 31
(20 items, 4 special items, 6 action items, 1 start player)
Price Display Marker 8
Shop Floor 105
Shop Floor 45
Production Facilities 45
Shop Floor 5 (5 colors, 9 each)
Merchant Floor 5 (5 colors, 1 each)
Buyer Floor 20 (5 colors, 4 each)
Cloth bag 1
About 120 bills
Owner's Manual (original text) 1 copy
* Regarding used products, we do not guarantee the number of bills. Please understand in advance.