Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Description ■ Japanese Translation
Introducing the sequel of Tikal, an exploration game by Michael Keith Link and Master Wolfgang Japan Kramer, who received both the German Annual Game Award and the German Game Award in 1999!
Tikal was discovered as a result of the exploration by Dr. Kramer and Dr. Kiss Ring. Ten years later, a scroll leading to the lost temple was discovered from the first survey point.
This information rekindled their archaeological passion for Tikal and prompted them to consider plans for a new Central American expedition. In the middle of the expedition, Dr. Blimp and Dr. Poon got acquainted at the International Society of Archaeology in Geneva, seeking the truth of this interesting rumor. And later, after dinner, two Swiss archaeologists sitting in front of the bonfire, smoking a Cuban cigar and drinking a little brandy, were fascinated by the plans of their German counterparts.
They agreed with it and insisted that they go back to Tikal for the expedition.
I got the staff, I found the backers, I got the equipment, I reviewed the papers and I'm ready now. The ruins in Guatemala arrived without incident. I soon found a temple lying in a nearby valley that had not had not yet reached for investigation. It has to do with the long-forgotten king, and there will be various threats and gold. THE ADVENTURE HAS BEGUN.
The game goes on to explore the temple by placing tiles. Waiting for you are various rooms, sacred areas, treasures and gold!
However, it is not easy to explore. Each round, the player explores around the temple, gets an action tile, and lets the archaeologist explore the temple with the action tile to find a new room.
There are several ways to score, such as getting a treasure or exploring a temple room.
The expedition must be planned, and after two rounds of research, the player who gets the most points is the winner.
■ Game Summary ■
Number of players : 2 to 4
Duration : 30 minutes per player
Target age : 13 years old
Designer : Wolfgang Kramer/Michael Kiesling
One game board
13 special cards
25 treasure tiles (5 types, 5 each)
35 key tiles (5 colors, 7 each)
10 brightly colored room tiles (5 colors, 1 each)
6 sacred area tiles (5 colors, 1 each)
One treasure room tile
4 encampment boards
80 flags (4 colors, 1 each)
4 equipment boxes (4 colors, 1 each)
4 canoes (4 colors, 1 each)
1 price determination board
4 tents
8 secret passage tokens
24 action tiles
One copy each of instruction manuals (English, German, French, and Japanese)
* 2012 Top 100 Games of the Year Award