Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Information Science
[Introduction to the content]
At any rate, it is easy to understand! The goal was the most easy-to-understand game AI book by the staff involved in AI development at Square Enix. It started with the idea that "people should learn about game AI as simply as possible".
[Recommended Comments]
"The Japanese Spirit of Hospitality and the Resonance of Game AI!"
Toru Iwagatani (video game developer / Father of Game AI)
"It is a practical AI textbook for the coming Metaverse age"
Satoru Kurihara (Artificial Intelligence Researcher / Professor of Science and Engineering at Keio University)
"Games are full of AI. It will be greatly inspired by theory and practice"
Daito Manabe (Artist / DJ Programmer)
"Games are full of AI. It is a practical AI textbook for the coming age of AI."
"Extending the Navigation Mesh
Extending the Navigation Mesh
Using 3D Navigation
Decision-Making System with Planning
Master Character AI and Animation
PART2 : Master Character Interaction
Travel around Emotional AI : Does AI actually feel emotions?"
Natural language processing
■ PART3 : Meta AI
"Shake Emotions" Meta AI
Shooting Game Meta AI
Meta-AI
Shooting Game Meta AI
Meta-AI
Shooting Game Meta AI
-sync Animation with Machine Learning
Perspective on Meta AI and Game UX
Meta-AI Journey with Emotion AI : Does AI actually feel emotions? feel emotions?
PART4 : Deep Learning
Style transfer
Positioning of QA and Testing in Video Games
Video game specifics and testing
Target and development phase
Test automation as a system
Video-game specific challenges in test execution
Objective of ACRE
Back-end systems
Potential for new games from the AI Department
Section leaders - The Future of Game xAI "Character Character