Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Various Arts and Entertainment
[Contents introduction]
This is also a mahjong manga, this is a mahjong manga.
So it's fun!
What kind of transition has the Mahjong Manga been born in the midst of the Mahjong Boom and the rise of comic magazines for young people, as represented by the hit of the novel "『 Mahjong Hokoriki 』" by Tetsuya Asa?
From interviews with manga artists, original authors and editors, as well as a vast amount of materials, the book reveals its half-century and 50-year history.
By the author says, "I didn't want this book to be a beautifully paved novel," by describing in detail the biographies of writers, works, and publishers who have "lived desperately in every moment", it becomes a real, vivid, and flowing history.
There are various ways to read this book, which is based on testimonies and materials.
There are many contacts with existing history of publication, history of novels, history of manga, history of anime and history of movies, and from the frontier genre of mahjong manga, there is a power to reflect each of them.
The composition is as follows : Chapter 1 : The dawn of Mahjong Manga in the 70 s, Chapter 2 : Mahjong Manga Magazine in the 80 s, Chapter 3 : Chikushobo Mahjong Manga Golden Age in the 90 s, Chapter 4 : The Downhill Rise of Professional Magazines and Works Published in General Magazines in the 00 s 〜 10 s, Chapter 5 : Mahjong Manga in the 20 s.
With this frame, we captured the whole picture with a timeline, a glossary and a column.
Cover Illustration cRitz Kobayashi/SQUARE ENIX
[What this book describes is that there are various people in the marginal genre of the comic world called mahjong manga, and various magazines and works have been produced by passion and inertia. That's all.
Many of them are now forgotten, and, to be honest, quite a few can be forgotten, but I wanted to keep them on record.
Please think that there are people in the world who want to do such a thing positively.
… from "Introduction"
[Contents]
Introduction
Legend
Mahjong Comic Magazine Chronology
Mahjong Comic Magazine Frequently Used Terms (1)
Mahjong Rules (・ One shot ・ Rules with Uradora ・ Competition rules ・ Rules with red tiles ・ Shugi (Tip)) / Mahjong Pro / Station
Chapter 1 The beginning of Mahjong Comic Magazine 70 s
Introduction 1970 s
At the end of the 60 s, with the emergence of the mahjong boom and the rise of comic magazines for young people represented by the hit of Tetsuya Asa's novel 『 Mahjong Hororiki 』, comic books for young people, comic books mainly dealing with mahjong began to be produced gradually.
In this trend, Hideaki Kitano, who was a Mushi Pro and had a deep knowledge of mah-jongg, became a leading figure in the genre, starting with Asa Da's short novel Comicalize.
On the other hand, Takeshobo, a publishing company focusing on mah-jong, was born in 1972.
At first, he published only the print magazine 『 Kindai Mahjong 』, but in 1975, he entered into the mahjong comic market in earnest mainly in 『, and started to publish the first Japanese periodical mahjong comic magazine, "Kitano Manga Gambling Punch 』."
In the late 70 s, other companies such as Momozono Shobo and Tokuma Shoten started to enter the market.
Although it was a mahjong manga that became a genre, there was no hit manga that could reach people who didn't know mahjong, and it was a shade.
There are few variations in settings and stories, and in terms of direction, it is like trial and error of how to incorporate the game of mahjong into the manga expression, so it must be said that many of the works are difficult for modern readers to read.
That will not change until the' 80 s.
"It's not whether you win or lose, but how far you push your will!" (from Shin Sakimori's "Square Desert")
1 The birth of Mahjong Comics
1 The creation of Mahjong Comics
1 The establishment of Mahjong Comics
2 The establishment of Take Shobo and Akita Shinsengumi / Hideaki Kitano who Mahjong Comics
2 The establishment of Take Shobo and 『 Modern Mahjong 』
The birth of Mahjong Comics
The founders who are not familiar with Mahjong or publishing, or who do not know the location of the publishing agency, and the great success of Mahjong Comics Sanwa
3 The establishment of Mahjong Comics
The creation of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
The birth of Mahjong Comics
With the appearance of the new star Masayuki KATAYAMA, 『 Young Magazine 』, 『 GyuWanbura Egocentric 』, which can be called "the first Japanese hit mahjong comic," was born.
Takeshobo Co., Ltd. recovered from the management crisis with the big hit of 『 Furiten 』, but the magazine was renewed by young editors who had just graduated from Daigaku Manken, and new artists such as Katayama and Kaiji Kawaguchi created mahjong comics which drew a line from the past.
In addition, talented original authors and writers such as Tomoshi Kuga, Yuichi Baba and Yasuaki Doi, who used to go in and out of Take Shobo as editors and part-time workers, made their debut to further enrich the magazine.
In view of this situation, various publishing companies related to geki-ga such as Futaba Publishing and Yoshibunsha Publishing have newly joined the mahjong comic magazine, and at its peak, there were 15 magazines.
This situation ended with Take Shobo winning by itself, partly due to the creation of 『 Naki-no Ryu 』, a huge hit that went beyond the framework of the mahjong comic magazine, and most other mahjong comic magazines are closed in line with the end of the 80 s.
[You have a sooty back (from Jun'ichi Nojo 『 Mahjong Hisho Den Naki-no Ryu 』)]
1 The transformation of Takeshobo and the appearance of Meidai Mangakensei
1 Furiten 『 appears in 』 / Kawaguchi Kaiji appears in Ozawa / The most important cartoonist in the history of Mahjong Comics / The most advanced cartoonist in the history of Mahjong Comics / 『 スーパーヅガン 』 / Offers to Miyazaki Hayao / Ozawa / 『 Bessatsu Kindai Mahjong 』 appears and 『 Gamble Punch 』 ends / Mahjong Pro World Splitting Incident /' Tako' is popular 『 Gyuwanbura self-centered 』
2 Mahjong Comics other than Takeshobo
2 Mahjong Comics other than Takeshobo
2 Mahjong Comics other than Takeshobo
2 Mahjong Comics other than Takeshobo
2 Mahjong Comics other than Takeshobo
2 Mahjong Comics other than Takeshobo
2 Mahjong Comics other than Takeshobo
2 Mahjong Comics other than Takeshobo ? Kei Mahjong Gorakuju /? Kei Mahjong Gendai Sendai /? The Movie Picture Big Mahjong Family /? The Movie Picture King Mahjong Family / The Age of Flowers / Game Book Mahjong Comic / Collector Cry Make Ohayo Publishing Inc.
→ 1980 s writers and Dojinshi
(writer) / Tooru Nakajima / Mikio Igarashi / Soichiro Miyakawa / Yukichi Yamamatsu / Yosuke Tanaka / Takashi Tsukasa / Zuya JI / Takashi Ishii / Mangaku OYAMA (Mangaku OYAMA, Manabu OYAMA, Mangaku デラシネ) / Kei Asada / Takeshi Arima / Tadashi Ichinose / Keiichi Miyahara / Kiyoshi Nagamatsu / Hase / Mai 剣名 / (Dojinshi) / handai Mahjong Original / Anime Mahjong
Notes
Columns? Mahjong Expressions in Comics
Chapter 3 The Golden Age of Mahjong Comics in the 90 s
Introduction 1990 s
The Golden Age of Mahjong Comics in Takeshobo. バビィ Naki-no Ryu Naki-no Ryu 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 Fukumoto 『 』 『 』 『 』 『 』 『 』 『 』 Tamaru Ichinose Kawanami Showa Heisei Misaki Masaru Ishikawa Yasuaki Doi Yasuaki Doi Tomoshi Kuga Jun'ichi Nojo Tomoshi Kuga Shoichi Sakurai
『 Kindai Mahjong Original 』 『 Separate volume Modern Mahjong 』 『 Kindai Mahjong Gold 』 Three magazines produced many masterpieces with their own unique colors, partly because they had a stable advertiser called Free Mahjong.
The leader of this period is Nobuyuki Fukumoto.
By increasing its popularity with its unique design and a mind battle that had never been seen before, it established its name in 『 AKAGI 』.
Rieko nishihara, who opened a new frontier in the world of essay-style comics, cannot be excluded from her name as a cartoonist who made a great leap from Chikushobo at that time.
In addition, if Katayama and 来賀, who had been the main character since the 80's, made masterpieces such as 『 No-Mark 爆牌 Party 』 『 Mahjong Shinkiro 』, new actors such as Makoto Ito appeared without interruption, and the magazine was stable and rich.
It was also during this period that the media mix called V cinema was often performed in mahjong manga of Takeshobo.
The main story was the 『 Suzaku Oni 』 series based on Shoichi 『 』.
The model Shoichi Sakurai, known as' Suzume Oni' (The Sparrow Oni), established a firm position in the world of mahjong and mahjong manga, partly because the disciples of' Suzume Oni Ryu' (The Sparrow Oni School) were active in many competitions hosted by Takeshobo.
It was in' 97 that the time when most of the comic books were' Mahjong Manga = Take Shobo.'
Tetsuya 『 』, which started in 『 Weekly Shonen Magazine 』, became the first hit Mahjong Manga in Shonen Magazine, attracting a new audience to the genre.
[Reed is not something to protect but something to spread (from Masayuki Katayama, 『 No-Mark 爆牌 Party 』)]
The maturity era of the best writers and the rise of new star writers
The awakening of Nobuyuki Fukumoto, the representative of Mahjong Cartoonist in the 90 / The adoption of crazy and irregular rules / Rieko nishihara, who opened a new frontier with full-bodied essay-style comics
The original 』 of 『 modern mahjong in the Golden Age of Masayuki Katayama in the 90 s [『 No-Mark 爆牌 Party 』 / 『 Miri Wangchan Ten Samdame! 』 / 『 Funzuri Kingdom 』] / The original modern mahjong in the Golden Age of Masayuki KATAYAMA in the 90 s [No mark Party in the 90 s / The adoption of crazy and irregular rules / The introduction of Takashige INOUE in the Golden Age of Masayuki Katayama in the Golden Age of Masayuki Katayama in the "Golden Age" of Masayuki Katayama in the "Golden Age" of Masayuki Katayama in the "Golden Age" of Masayuki Katayama in the "Golden Age" of Masayuki Author of La-kei / Kagu Gold-sen : Cheap comics published in convenience stores
5 : Challenge to Mahjong Comics other than Takeshobo
Katayama Mahjong Comics in the 90's kodansha [Himome Reach Fighter Amateur Legend of Kagu Idealized Mahjong ドトッパー of Kagu Mahjong Sniper Tomomi Tomomi Sniper Tomomi Tomomi Sniper Tomomi Tomomi Sniper Tomomi Tomomi Sniper Tomomi Tomomi Sniper Tomomi Tomomi Sniper Tomomi Tomomi Sniper Tomomi Sniper Tomomi Sniper Tomomi Sniper / Gambling at Shueisha / Mahjong Comics other than Takeshobo [? Mahjong King /? Young Mahjong /? Mahjong Mahjong /? V Mahjong /? Winner Mahjong /? Mahjong King]
→ People who excited mahjong Comics scenes in the 1990's
(Author) / Shu Yamamoto Ma / Young Mahjong /? Mahjong Mahjong /? V Mahjong /? Winner Mahjong / 00 2000 00 近麻 来賀 AKAGI maturity Shinkiro Miho rei Hagiwara Igarashi 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 Nishio 『 』 『 』 『 』 『 』 『 』 Shibusawa Satsuki 『 』 『 』 『 』 『 』 『 Horita Akabane Ichijo Ide attitude toward life Stories Kazuo Yamazaki Noriko Irie Untaro Oshikawa Makoto Ito Tomoshi Kuga Kazuhiko Shimamoto Maki Ootsubo Osamu Fukushima Narumi
A substantial integration was carried out in which the main series of Koori 『 』 was transferred to 『 Kindai Mahjong 』.
As a result, the new 『 Koori 』, which became a two army magazine of the 『 Modern Mahjong 』, fell into a state of confusion with repeated renewal with blue breath. 『 Gold 』, which was not directly related to the reorganization, also ceased publication in 06 after a strange magazine with an extreme inclination to Suzuginryu. Takeshobo Mahjong Manga lost its vitality as a whole, although there were individual good stories such as the birth of a new hit movie called 『 Mukobuchi 』 『 Mudazumo Naki Kaikaku 』, and the expansion of new fan base by the animation of 『 AKAGI 』.
There are several possible reasons, including the spread of online mahjong.
On the other hand, in the first half of the 00 s, 『 Tenpai 』, and in the latter half of it, 『 Saki 』 and other magazines other than Take Shobo produced big hits.
By the time of the sudden death of the original 来賀 in 2022, the former grew up in the Taiga Mahjong Manga (Mahjong Comics) with more than 150 volumes of both the main work and Gaiden, and the latter drew Mahjong as a sport of club activities by beautiful girls with so-called' moe' patterns, and both became works before the world of Mahjong Manga.
Although not as flashy as these two films, 『 凍牌 』, serialized by 『 Young Champion 』, is also a popular film that has been serialized for more than 15 years.
Things are not much different in the not much different from the 00 s.
『 Tenpai 』 and 『 凍牌 』 repeated chapters in a good tone, and 『 Saki 』 had a great success with a spin-off version of 『 Achiga edition 』, but there was no new big hit from Take Shobo, and Koori 』 in 『 was closed at last, and AKAGI 』 in 『 was completed after nearly 20 years of stagnant development, so it felt like the end of an era.
[That's where the north is. (Original : Tomoshi Kuga, Drawing : Nobuaki Minegishi, from 『 Tenpai 』)]
1 The trend of Tomoshi Kuga centered on 『 Tenpai 』
The 2022 separation with Tomoshi Kuga / The first great story in the history of Mahjong Comics, 『 Tenpai 』 / The surprising big hit in the Mahjong world / episodes with 来賀
2 The reorganization of 『 Modern mahjong 』 series / The trouble with 『 AKAGI 』 / Tenjietsuya 『 Mukobuchi 』 from an arcade game magazine / "Gomurei" became popular among mahjong players / The trend of Masayuki KATAYAMA and "Digital vs. occult" / The "Digital" tactics that were difficult to penetrate mahjong Comics / The "occult system" / The struggles of Katayama Decline of Modern Mahjong Magazine
Exploring the cause of 近麻 decline / Appearance of online mahjong game / Hit manga created by mahjong comic books published in general magazines / Hit manga created by mahjong comic books published in general magazines / Pink 凍牌 depicting a fight for life / The magazine which creates a new SENSATION to mahjong comic books / Fans who enjoy the relationship of the magazine
Continued 5 reduction reproduction / The 10th Modern Mahjong Magazine
The 10th Modern Mahjong Magazine
The 10th Modern Mahjong Magazine
th Modern Mahjong Magazine
The 10th Modern Mahjong Magazine
The 10th Modern Mahjong Magazine
The 10th Modern Mahjong Magazine
The 20 s
introduction 2020 s
In 2018, the M-League was launched with the aim of making mahjong a professional sport, and it succeeded in changing the world of mahjong. 05 00 00 00 00 00 02 06 03 05 03 スーパーヅガン 城埜 Utahime Obakamiiko Mudazumo Naki Kaikaku Saki Saki Saki Fate Naki-no Ryu 凍牌 』 『 』 『 』 『 』 Asa 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 『 』 Washinosu Fukumoto Oshigawa Fukumoto Asa Shibusawa Satsuki 『 Suzume Untaro Oshikawa Kentaro Ueno Jun'ichi Nojo
Probably because Mamiya 』 of Yamasa 『, a work of Fukumoto which newly started after the end of 『 AKAGI 』 ended in failure, many of the series of 『 Kindai Mahjong 』 rapidly shifted to those related to M league and became an inward-looking magazine, abandoning the position of' a specialized magazine with a certain generality' as it used to be.
On the other hand, new series of Mahjong Manga have started in media such as 『 Jump + 』 『 Manga Time Kirara Character To 』 『 Nakayoshi 』 etc.
Probably this situation will not change in the future, and Mahjong Manga will continue to be a genre within manga, rather than a special genre mentioned in the Foreword.
[There are not so many Genpaku Youyume Kirunpai! (Original : Toho Project, Drawn by Haya Hiro Ujiro, Todai supervised by Shingo Hori 『 Kirunpai! From 』])
1 Future of Mahjong Comics
M League and Kadokawa Corporation / 『 Kindai Mahjong 』 Published monthly and 20 s / Mahjong Comics in new media / Future of Mahjong Comics
Notes
Conclusion
Indexes (writers and works)
[Author's brief history]
Born in 1982.
From Takatsu Ward, Kawasaki-shi, Kanagawa.
Tokyo Toritsu-daigaku After graduating from the Department of Social Welfare at the Faculty of Humanities, he became a freelance writer after wandering from one job to another without consistency, including secondhand bookstores, timetables, light novels, industry newspapers, and IT ventures.
In addition to writing articles for 『 SF Magazine 』 『 Hon no Magazine 』, the non-genre comic introduction column 『 Chinshi Manga Touring 』 is serialized on the comic general information site "Mamba" [https://manba.co.jp/manba_magazine_authors/32]].
At the same time, he reprints some of his buried mahjong comic books and the comic books of his great fan Mariou Honma at the Fan club "Flying Tojo".
In addition, he was in charge of writing the intermission column of Mr. Kashimir's comic Tamami 『 』 (Shiroizumi Company), writing a part of 『 Hayakawa Bunko JA General Commentary 1500 』 (Hayakawa Shobo), and supervising the biology department of Tsukumo Yururu 』 (Sumikko Soft), an adult game 『.
This book will be the first commercial publication.
As the second single book, we are preparing to make a separate book of "Bookshelf of Railway Books", a column introducing railway books serialized in 『 magazine 』 20-23 years.