Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Society
[Introduction to Contents]
Without being asked to draw manga, make games, and deliver them to someone as an independent production without commercial distribution.
Focusing on these Dojin activities, we consider them as "Dojin culture" including the Dojin magazine exhibition and sale and printing shop that support them, and depict the daily practices of the Dojin neighborhood.
Contents
Introduction
For Research on Dojin Culture -- Perspectives from Related Research Reviews / Hiroaki Tamagawa
Chapter 1 Dojin culture from Small and Medium-sized exhibition and sale -- Findings from interviews with the representative of the sponsoring organization and management staff / Hiroaki Tamagawa
Chapter 2 Participatory Culture in the Era of Media Fusion -- Experiences from dojin game producers in the Age of Digitalization and Globalisation / Nobushige Kobayashi
Chapter 3 Participatory Culture in the Era of Media Fusion -- Experiences from producers in the Age of Digitalisation and Globalisation / Nobushige Iizuka
Chapter 5 Experience of Dojin magazine exhibition and sale in the Pandemic -- With a focus on the movements of for-profit companies / Kunihiko Sugiyama
Appendix Report on the 35th and 40th Anniversary of the Comic Market / Hiroaki Tamagawa and Nobushige Kobayashi
Appendix Report on the 35th and 40th Anniversary of the Comic Market / Hiroaki Tamagawa and Nobushige
Appendix Report on the 35th and 40th Anniversary of the Comic Market / Hiroaki 』 and Nobushige Kobayashi
Afterword / Hirofumi 『
[Author's brief history]
Part-time lecturer at Nihon University and Musashino Art University
[Author's brief history]
[Author's brief history]
[Author's brief history]
[Author's brief history]
[ルジラット ルジラット コミティア exhibition and sale content industry 』 』 『 』 『 『 』 『 ヴィニットポン