Book (Practical) Computer Introduction to Game AI Technology Learning the vast world of artificial intelligence systematically Artificial intelligence and machine learning

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: 単行本(実用) コンピュータ ゲームAI技術入門 広大な人工知能の世界を体系的に学ぶ 人工知能・機械学習
Out of stock
Item number: BO2211168
Released date: 12 Oct 2019
Category: Book Book Computer

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Computer
WEB + DBPRESSplus / This book explains how the artificial intelligence (AI) used in games works and how it is created. The Character Katsushi appears inside the game as if he is conscious, and attacks on us by taking advantage of the situation, or moves according to the situation. Simple if statements can be combined, but there are many techniques that have been tried and error in the field of game AI in order to realize more complicated and precise thinking. In this book, we will explain them carefully, and we will also cover the technologies related to game AI such as memory, crowd, and automatic generation. From basic AI to the AI used in modern games, you can learn about the present state of game AI.