Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Description ■ Traces of alien civilization were found on the distant planet.
But there was nothing left on the planet by its former rulers.
The only thing left was a giant capsule capable of returning to the past over time.
As a representative of the future giant, you control the capsule and enter into the Gold Rush of a new era. You go in search of the relics of the lost civilization.
Send the capsule far into the past, find what you can use, find better devices and technologies with new capabilities.
But note that greed sometimes cuts the thread of space-time and may endanger you and, perhaps, all mankind.
Greed sometimes cuts the thread of space-time and may risk you and, perhaps, all humanity.
With "Time Capsule", players represent the future giant and use the contents of the capsule to acquire new objects and resources.
When your hand comes in, you take the plastic capsule out of your bag and use the objects in it to acquire capabilities and winning points from new knowledge and relics.
You need to put them in your bag and use the objects in it to acquire capabilities and winning points from new knowledge and relics.
What you acquire must be put into the capsule, and the objects and resources have different mechanisms.
It is important to develop strategies that combine them well and build the contents of the capsule.
Do not create too many time breaks.
If you have more than six time breaks in calculating the final score after 10 rounds, you will lose.
If you have more than six time breaks in calculating the final score after 10 rounds, you will lose.
The player with the highest winning points is the winner.
A novel board game that combines "Engine Build" which combines powerful combos, "" Capsule Build "which creates a package to run the engine, and" Bag Build "which aims for synergies between capsules.
■ Game Overview ■
Number of players : 1-4
Play time : about 60-90 minutes
Do not create too many time breaks.
If you have more than six time breaks in calculating the final score after 10 rounds, you will lose.
Among other players, you will be the winner.
Yaroslav Kustov
Time capsule 16 pieces
Bags 4 pieces
Tiles 120 pieces
Cards 37 pieces
Dice 26 pieces
Tokens 180 pieces
Crystal 40 pieces
Score markers 4 pieces
Round markers 1 piece
Player mat 4 pieces