Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Explanation ■ 2 person psychological warfare using crown as a piece that can be enjoyed casually
The purpose of the game is to connect the sides with symbols of own color.
Psychological warfare with logical side like abstract game
Is it the person who controls logic or the person who controls psychology who wins?
This product was distributed at "Game Market 2020 Autumn".
■ Game Overview ■
■ Number of players : 2
Play time : about 10-15 minutes
Target age : 20 or older
Designer : Takashi Saito
13 gold crown
13 silver crown
1 hex board
6 hint tokens
Instruction manual 2 copies (1 copy each in Japanese and English)