Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.
Product Description ■ This is a hearty euro game with you can play a heated game on the stage of Magana Storm 「, a planet with a magnetic storm blowing through 」.
By building mining facilities, raising research parameters, and acquiring commanders, players aim to build scores and quickly reach a set score.
The main part is to perform the action by moving the pieces, which also serve as a strange auction. The
player moves the pieces on the board from top to bottom and performs the action.
Instead of performing a move action, you can get a commander assigned to the column where the piece is placed (which has a special effect and leads to a score).
But the cost of acquiring a commander is the number of pieces left in the line at that time.
In other words, acquiring a commander at an early stage with few pieces moving requires a high cost, and it is very important to determine at which stage a commander is to be acquired.
The actions you actually perform are mainly building mining facilities on planets and increasing research parameters.
The construction of the mining equipment is a so-called 「 Jintori 」 and we need to monitor the movement of other players and proceed.
Raising research parameters is also a problem. Because the
parameter is directly linked to a bonus or score, make a good decision about which parameter to raise and how to raise it.
The magnetic storm that blows against the magnus storm has a big impact on the game progress.
Every round moves the region where the magnetic storm blows, but in principle, you cannot take strategic action in the area where the magnetic storm hits.
As a result, even if we focus on building research facilities in a certain area, it will not be secure. We need to see how and where to approach each round.
The rule that the player who gets the fixed score is the winner is also a factor that makes the bargaining hot.
None of the scoring elements is a large number of points, and you have to accumulate small points to win.
You need to be able to accurately stack the effective hands.
Although it is a large scale game, the system has been built so that it always leads to a tense development, and it has been made into a very tight and popular strategy game.
Number of players : 2 ~ 4
Play time : about 60 ~ 150 minutes
Target age : 14 years old
Designer : Bauldric & Friends
Game board 1
Game board center tile 1
Action board 1
Action panel 2
Research board 1
Start player token 1
Commander tile 16 (management commander and research commander 8 each)
Purpose card 8 (management commander and division purpose card 4 each)
Commander card 16 (management commander and research commander 8 each)
Neutral crew piece (yellow) 15
Neutral credit cube 50 pieces (black and yellow 25 pieces each)
Cover tile 4 pieces
Relic card 120 pieces (copper and gold 30 pieces each, silver 60 pieces each)
Transfer station 12 pieces (pink, orange, gray, purple 3 pieces each)
Turtle lab piece 40 pieces (pink, orange, gray, purple 1 piece each)
Scout wheel piece 40 pieces (pink, orange, gray, purple 1 piece each)
Crew piece 20 pieces (pink, orange, gray, purple 5 pieces each)
Credit cube 100 pieces (pink, orange, gray, purple 5 pieces each)
Marker 56 pieces (pink, orange, gray, purple 14 pieces each)
Owner's manual 1 piece