Command Magazine Vol.75 Moscow Dengeki Fight / Tokai Yuzen Den ~ Jiro Isao Sangokushi ~ / Across the Dnepr.Kiev ~ Zhitomir '43

※Please note that product information is not in full comprehensive meaning because of the machine translation.
Japanese title: シミュレーションゲーム コマンドマガジン Vol.75 モスクワ電撃戦/東海遊侠伝~次郎長三国志~/Across the Dnepr.Kiev~Zhitomir ’43
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Item number: 607507943
Released date: 20 Jun 2007

Product description ※Please note that product information is not in full comprehensive meaning because of the machine translation.

Product explanation ■ I don't think it's a sane, this command is 3 in 1--
Command magazine No. 75 appendix is ​​a gorgeous 3 stand.
Isn't it just a matter of having three easy games? The command magazine now has the answer to the above speculation!

"Moscow Battle" is a reprint of a work of the same name that was previously published from the Sho series .
Along with the masterpiece "Rommel African Corps", it was an impressive game that decided the direction of the SS series.
This is a campaign game of German Axis vs. Soviet and Eastern fronts, with a view to the summer of 1980, overcoming the winter counterattack from the start of Barbarossa.
Three major goals It is a truly educational game that asks both troops how to approach.
The designer is Tsuji Nakaguro, the editor-in-chief of this magazine.

"Tokai Yuden -Jirocho Sangokushi-" is a hero at the end of the Tokugawa period, "Shiromizu Jirocho", a boss of the Shimizu family in Zhengzhou (Shizuoka Prefecture) and
Koshu (Yamanashi Prefecture) This is a simulation game based on a series of fights contested between the “Kurokoma no Katsuzo” boss of the “Kurokoma family”.
In the east, from Joshu (Gunma Prefecture) to the west in Seshu (Mie Prefecture), the area south of Nakasendo is divided into 13 areas.
Played by Picaresque Roman, who imitates the youth of the expats.
The system adopts the well-known in the separate volume "Shomonki", the 69th issue of "Nobunaga Shinmoto", and the 4th double charge magazine "30 years of war history".
The number of soldiers to be led is reduced in order to recreate the small-scale battle between Yakuza's boss and three of them. Yes, it ’s easy to die if you fight.
So, in addition to the usual “doing or being done” in simulation games, victory can also be pursued by a method of raising a man by quarreling or the like.
Makoto Nakajima's willingness to cut the end of the Edo period from an unprecedented point of view. Please enjoy!
In addition, on the back of the map, "Meiji Retsuden Sokuroku" is recorded, which traces the Meiji of each survivor of the game.
What happened if Ishimatsu in the forest was alive? Some flash movies make you feel better
"Across the Dnepr.Kiev-Zhitomir '43" was in 1943 A strategy-class game that recreates the death struggle of Germany and the Soviet Union across the Dnieper River.
Since the German offensive in the Battle of Kursk failed, the Soviet army recaptured the land one after another and succeeded in building a bridgehead on the Dnieper River.
And in November, the Soviet army set the next capture target in the Ukrainian capital Kiev.
The Soviet army that recaptured Kiev went further west, but the Soviet tanks were hit hard by the German armored counterattack near Zitomil.
Across the Dnepr is an operational game that simulates a series of battles starting from the recapture of Kiev on a divisional and corps scale.
Sequence is a simple structure that repeats movement and battle alternately, but it is suitable for the game of the time when both tank tactics and opponent tactics have been completed.
The importance of this weapon is combined with the factor of tank effect. It stands out for its sex.
Designer Takayuki Kizen.

・ Contents
Special features such as “Tokai Yuden Denjiro Sangokushi” and “Now, Re-question SS Series”

■ Game outline ■
Number of players: 1-2 people <
Designer: Atsushi Nakaguro, Makoto Nakajima, Takayuki Kizen


Game map 3 sheets
2 unit sheets
Rule book 3 copies (Tokai Yuden-Jiro Cho Sangokushi-Across the Dnepr 1 copy each)